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Probably the most polished and satisfying game I've tried in this jam. The art style is charming and gameplay is filled with juicy particles. No idea how it's created, but the procedural(?) background is super cool.

While I love the execution, I'm a bit skeptical about the idea where you essentially level down. What's pushing you to try again if its reward is less satisfaction? I can totally see this as a 'challenge mode' of sorts though.

Anyways, great job on the game. Your team's talent and experience is definitely showing!

Yeah, the leveling down is sure very questionable and that's usually why jam games like this stay silly little prototypes. Glad you had fun!
Btw, the background is made using a shader. I put a box that covers the whole screen and then mixes between a couple of colors based on the distance from the hole and the angle from the hole. This is all done in godot's shading programming language!

Thanks for sharing! I can more or less understand how it works now, but it's still interesting that you managed thought of getting the nice swirl effect just from these 2 variables. Might try to recreate it myself in Unity and stash it under my bed.

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Yeah, you can check out the source on github if you want some more insight, the link is on the page and the file is called background.gdshader and is located in the scenes folder. Hope you find it useful!