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A moderately unsettling idea that plays like a fever dream. While it's not something I expect to play, the atmosphere of this game really stood out even with the basic art and music.

From a gameplay perspective, I see no reason for the player to have an inventory since there is no reason to store anything. Every time bread and water is purchased, I would just pour them all out on the field. Same case for milk and meat, which gets sold immediately. I think more can be done on this front to make the player balance between storing and selling them.

Great work on the game. I just hope it doesn't come to haunt me in the following days.

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Thanks a lot for your feedback! I see your points, now that I think about them having an inventory really doesn't work well here. A lot has to be rethought and done for the game to make better sense and play well. Maybe selling meat and milk as soon as they are harvested, having a feeding area that gets refilled when you buy water and bread without the need to drop them all yourself, less repetitive seasons as others suggested etc 🤔