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Oh - I have no idea why this would happen. I didn‘t have another device for playtesting and on mine there weren‘t any bugs i noticed.

There are only two fail conditions: Getting hit (precisely when the hit marker turns to a cross and one ship‘s hitbox collides with that tile) and crashing ships into each other.

If you are sure it‘s none of the two then there has to be a bug i didn't catch - probably related to gui scaling or something along these lines.

Maybe the ships collided then? I'm not sure now. It's always worth communicating to the player why they failed, though.