That's a really strong concept! I love the idea of like a dungeon keeper but for mario games, reclaiming souls and resetting traps. I like that he interacts with the world differently to how a mario would -- that he needs more health to be able to collect souls from spike pits. Maybe if he had an additional power to mario, like a grappling hook, (so he wouldn't need so much health), it'd add some more depth to the gameplay? The controls can be quite fiddly, but nice work overall!
Viewing post in The Reclamation (GMTK) jam comments
Thank you kindly for the feedback! But yeah, problem is I wanted to include some pickable health but I didn't quite know how to implement it in the game's context. Alternatively I could have added a checkpoint in the middle but I didn't know where and didn't have the time. My only solution was to make the spikes deal less damage. (Originally they dealt 50 which was quite brutal.)