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That's a really strong concept! I love the idea of like a dungeon keeper but for mario games, reclaiming souls and resetting traps. I like that he interacts with the world differently to how a mario would -- that he needs more health to be able to collect souls from spike pits. Maybe if he had an additional power to mario, like a grappling hook, (so he wouldn't need so much health), it'd add some more depth to the gameplay? The controls can be quite fiddly, but nice work overall!

(+1)

Thank you kindly for the feedback! But yeah, problem is I wanted to include some pickable health but I didn't quite know how to implement it in the game's context. Alternatively I could have added a checkpoint in the middle but I didn't know where and didn't have the time. My only solution was to make the spikes deal less damage. (Originally they dealt 50 which was quite brutal.)