Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I love the visual aesthetic!  There were a couple ways to cheese the running mechanic, though - one was that the battery never drains fast enough to be a fail condition, and holding diagonal moves you faster through the level.  It'd be interesting to figure out what the fastest possible time is based on these.