Looks, sounds, and feels awesome (especially with a controller). I love the map variations and the attack animations. The swipe on the golem creatures is particularly crunchy—I got used to dying to them. felt satisfying to occasionally prevail over one though, as does landing continuous swings on the smaller enemies and bouncing projectiles back at them. my avg score range is in the ~400s, highscore 840
You did a really elegant job with the visuals here. I think the use of solid distinct colors is plenty communicative and lends itself to the scarf-switching variety concept. I didn't parse exactly what each ability was doing or how they were fusing without reading your notes, but experimentation was fun, chaotically swapping things out while the scene runs in the background. the spawn bubbles showing up over the menu is a nice touch.
The limited palette reminds me of something made on PICO-8. Haxe seems really neat.
Excellent job on this!