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Great concept and execution; I found the game pretty difficult, wishing there was some hp system (which could've also decrease by level) so at least the blue ones didn't one-shot you, or maybe the dash could've also been a ram to damage the enemies (so u risk losing exp doing it)

Having a scaling HP system would have definitely been the right call now that I think about it. The intention was to add a sort of psuedo-puzzle element to the game with choosing how to position yourself etc, but I didn't consider that I could have used a ram mechanic to actually work with that system more organically while also making the game less unforgiving. Really great feedback, thank you :D