Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I'm no longer a candy ass roody poo and did the tutorial

I still need to play more to automate more but at least until the tech tree runs out and I have to find what to do next it's neat. Most annoying thing is how when you pick up items it takes your current hand slot, assuming I'm not doing it wrong. Might update my post if I finish the existing content.

Most annoying thing is how when you pick up items it takes your current hand slot, assuming I'm not doing it wrong. 

I assume this is when you pick up a new 1x1 block, if you didn't have an empty slot in your hotbar, it replaces the currently selected slot.

I'm questioning if this was a good idea, but I'd like to know your playstyle first


Have you experimented with the lock icons under the hotbars?

How often do you press Q to clear the hand?

How often to you press mouse3 to quick-pick a block?

(1 edit)

>Have you experimented with the lock icons under the hotbars?

No, I recall seeing an unlocked padlock symbol but never toyed with it.

>How often do you press Q

Sometimes, it's not really in my head to do that even though I'm aware that's how it works

>How often to you press mouse3 to quick-pick a block?

Very often. In fact, rather than searching the inventory, it's much easier to open the guidebook and middle-click pieces from the guidebook to find items because it's pretty hard to locate items in the inventory/hotbar. I don't think I really use the hotbar, I just middle-click if I want anything.

I don't know if I'm doing things right but it works (Edit: I'm not, I set up the capacitor without a potentiometer and I've found out that I'm mistaken in thinking magnets stop actuators from pushing)

(2 edits)

By the way, here's a set-up that crashes the game 100% of the time.

When you pull the bottom lever that keeps the middle actuator up, the actuator pulls the conductor into the actuator's own block and the game crashes. Presumably, the propulsion core moves the acutator up 1 while the conductor moves back. This happens both if the conductor is welded to the actuator head or if it's loose.