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Cool! I like the idea of a reverse Peggle, definitely a lot of potential there in terms of game mechanics and level design. Reminds me of Peglin in that it's a more modern take on the genre.

Had fun playing the game, wish there were more levels. I like that it isn't just a game of "keep away", but there is also a more puzzle based aspect where the player has to figure out how to raise their income levels and keep the sword in the air for a certain amount of time to finish the level, as demonstrated in level 2.

Like others, I think the game would benefit from a little bit more tutorialization, but at the same time it's good to have the player experiment a bit. I believe that it isn't necessarily bad design to have the player fail a couple times.

Good stuff!

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Thanks for the detailed review, and I wholeheartedly agree with all you've said! I also thought of Peglin but to me Peggle/pinball has so much more left to give than Peglin did, and this was just my first game jam attempt - and I thought I could make it functional in time because I knew how to make gravity and bouncy objects.

Interesting about the experimentation. I feel that users should be encouraged to experiment and ideally have surprising 'aha' moments, but figuring out the UI is never fun - I think that should just be intuitive. What do you think?