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Doom Eternal has this fun idea that melee-ing enemies showers you with rewards; the playstyle change between firing and melee-ing reminds of that a bit.  Melee is tough when those enemies still shoot at you; you get a short window to melee between shots as long as there are too many of them, but I like the tenseness of suddenly being a shot or two away from death in a tough spot.  I enjoyed it!!