Thank you so much! Just gonna reply to stuff as I see it in the video:
- My bad on the controls lmao. I badly overestimated how intuitive they were
- That file you opened with the pathing was included accidentally lmao, I forgot to remove that. Those don't do anything for the game, it was just a tool for me to be able to input some coordinates more easily
- This is a kind of a custom engine! Using Zig and Raylib
- Watching you figure out how the controls work was a glorious moment
- You are absolutely hilarious,
- That death where you clicked Ma-Kt and it snapped you back was completely unfair. This is an artifact of me not wanting to code collision + bad placement of navigation points, super sorry about that The second level is a lot better in this regard
- Watching you trap Rob in the Bedroom was a similarly glorious moment
- That snap back with the Ma-Bd door is the same issue. I have learned my lesson about that one, really sorry you had to deal with that unfair death
- I'm really glad you commented on the muisc! It's made by Geowizard, who runs a geoguessr/travel channel. It really has no buisness being as good as it is, but I really like it and use it in almost everything.
- I really should have explained this somewhere, but you can only have 2 things on at a time, including the stove/sink/toilet clicks. Very very bad decision from my end to not have anything indicate that ingame.
- Not quite SFML, but raylib is pretty similar. SFML is wonderful though, though I prefer rl api . If SFML 3.0 comes out I will definitely make another game with it. Love to see another no-engine user, especially in jams!
- Glad to hear the graphics aren't too much of a turnoff. I don't know how to do art, so I just use geometry and simple colors lmao.
- I completely agree with everything you said at the end. I also definitely should have made a much much simpler tutorial level, but I was so completely burnt out near the end of the jam that I just couldn't. Lesson learned for next time, to polish the UI/UX first!
- Using emacs, not VS. I developed the entire thing on linux and breathed the hugest sigh of relief when it compiled painlessly for windows.
Thank you so much for playing! Your video was very insightful and incredibly fun to watch.