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As a dungeon designer expanding the dungeon step by step to attract heroes to come and balancing the benefits and puzzles to make them enjoy my dungeon more is a very good idea!

Our team came up with a very similar idea in the beginning, but in the implementation, we accidentally got a "very stupid wandering ghost" due to AI design issues, which made our game more like the player guiding a timid ghost not to stop staying in the dungeon due to excessive fear. (Feel free to try our version if you're interested :) )

It's nice to see someone else pull off a similar idea, and good ideas should be experienced by more people!