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(+2)

Cool idea! I got a high score of 4680 satisfaction (Event boss rating). The mechanic of buffing/nerfing combat abilities in between fights makes the game more dynamic and has a lot of potential for a future release. If you plan to explore this concept further, I suggest to sometimes allow choosing an ability modifier where a buff isn't necessarily tied to a debuff (or vice versa) - that way you'd have more control of your strength.

(+1)

Thanks for the feedback! Hopefully by next week we'll be able to implement this since we're planning on releasing a post jam version of this too! I like the idea of getting to choose just the buffs, will definitely try that out!