This game ate an hour and a half of my life. 90% of it is dialogue, almost none of which you can actively participate in. This dialogue is unskippable, by the way, and always has a weird pause at the end, even at the fastest reading speed. There's very little interacting with the environment either, apart from one puzzle that was just a bunch of red herrings until you found a date and simply input that to solve the puzzle (seriously, what was the numerology paper for?).
I counted 2 choices you could make, and i'm not sure if selecting a different option would have really made much of a difference.
The slow pace and lack of engagement made the game less scary and more frustrating for me. I'm also fairly certain I'm missing several important story pieces, but the thought of playing through all that dialogue again is dissuading me from playing through it again to find out.
It's a shame, because it seems like there's a really interesting and complex story going on, but I wasn't able to get any definitive answers about anything.
The style of storytelling you're using would fit better for a visual novel, or even a webseries of some sort imo. Video games are designed to accommodate player choices and interaction with the characters and environment, and you don't really get that for this game.