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(1 edit)

This is an amazing tool! I love all the options and flexibility. I’ve been recommending it to others frequently lately.

I wanted to let you know that I added TilePipe2’s built-in export formats to TileBitTools (https://github.com/dandeliondino/tile_bit_tools/ ) for Godot 4 — so Godot 4 users can use this tool more easily — and gave TilePipe2 its own tag in the plugin to search for them. Hope you don’t mind! 

I don’t know if you have plans to move to Godot 4 terrains, but, if you do, I’d love to see your take on generating multi-terrain transitions. I imagine it would be quite a lot of work to support, but I think all the features TilePipe2 already has would be perfect for generating those tiles.

Thanks!

I was planning on terrains export as it also transpires to Tiled export format, but generating all the transitions would be too much. My idea was to export multilayer tileset, as it looks much simpler.

Unfortunately, I did not have time to work on the project lately. I even can not bring myself up to create a somewhat detailed video tutorial on how to TilePipe2 is supposed to be used. As soon as my life stabilizes a bit, I will return to it all.