Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very clever twist on the memory card game! I like how it's tied to a narrative, you understand quite quickly why you don't want to see a bunny in your harvest. Inteestingly, this couls also be transcribed into a physical card game!

However, I feel like it lacks a little something to the design. Since the cards disapear when we flip them, we cannot use memory for most of them, and thus the game just becomes a game of pure luck. Even remembering the bunny position has little benefit, since you're not immune to finding a new one. There might be a rule missing to prevent it to be only a chance game.

But once again, the core concept is full of charm and potential. Overall I was delightfully surprised by the idea, and did several games to try to beat my score. Good job!

Thanks for you feedback and for playing my game. 

Yes you are right, since the cards disapears if they are not the same (except for the bunnies that stay always in place) and the memory part for the vegetables probably needs something else in their design. But for the bunnies, there is only one present on the board when the game start. And only when you find two of the same vegetables, another bunny is added to the board. I didn't have enough time to animate it, but you can see a card appears on the board when it's the case and this is the bunny card. So you always can remember the place of all the bunnies but the first one that is hidden by default somewhere ^^. I think with an animation that is different from the other card, adding a bunny is the thing that is missing to have a clearer design. I also was thinking about adding a "farmer" card to avoid having vegetables created every 3 turns. But I had to keep the gameplay simple in order to finish the game dev ^^.

FIY : my girlfriend really loved your game and spend multiple games on it !! Really nice work ^^ !