oh wow this is so good. the core idea is great and fits the theme well, and the best part is that it's utilized in at least two major ways.
when you play the first level you quickly realize that you need to use bodies of fallen raiders to cross traps etc, but because there's only two of them you don't actually realize right there that there's more to it than just that.
then the second level starts, you play it the same way... and lose. oh!
and from then on you have to both forge a path through the level for yourself and also keep in mind the other requirement (not gonna spoil it for people), and that second one also keeps you on your toes at all times because it makes sure that if you fail you have to completely restart the level
this is some really impressive work. movement physics could be a bit less wonky, but that's about it. hard to nail that in 2 days unless you're using completely pre existing code, i guess. game design and level design wise this is already incredible. thanks!!