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(2 edits) (+1)

Our very first desire is to arrange these clues in a logical order, and there is hint in the context for every puzzle, so that player can investigate their connections. For example, the first puzzle is to find out that most items, except the first clue, scissor, are described as heavy and unmovable. Also there is a heavy doll with implication in the text that you should open it to find out what's inside. So, to open it, you should pick up the scissor first, and then head to the doll to open it with the scissor, and discover the finger that the hand sculpture is missing... This is what we hoped players can do.

However this game is not only a detective puzzle game, and we spent too much time to construct the room switching mechanism, instead of polishing the experience of puzzle solving part. As you can see, a system to help player understand what the puzzle is is necessary, and we didn't managed to finish the system in limited 48 hours. Our mistake finally leads to your bad experience. Same is for the clunky operation, we didn't get time to polish these. For this we are sincerely sorry, and we are truly thankful to your advice. We will consider these problems before we are running out of time in our next Jam.

If you are interested in our game you can check out our update after the voting ends. Hope you had enjoyed our game :)