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The WarioWare-style minigame rush is a solid concept until you run into a minigame you can't beat. In my case, it was the typing one. I am not a bad typist, but I am very, very used to text rather than going over code really fast. When one gets stuck, there is a lack of tolerance to continue on for a reward that doesn't have a narrative justification besides "I did the game".

The presentation was interesting, but not compelling enough to have me bash my head against a wall after multiple failures.