I like the blueprint design, it's not just aesthetic, but it also helped me to find the perfect timing to launch my pawns, the game really gets into you and gives you desperate and determined in the same time feeling especially at level 09.
with only three enemy and three pawn types the game had so infinite possible levels and maybe multiple solutions for the levels, I can only imagine the possibilities with additional types
I don't know if the intro is integrated in the level design but I found it often useless and annoying, but I can undestand as it is a game that was made in a game jam, so not much time, and honestly it didn't feel like it, it was so well polished and I found no apparent bugs
GOOD JOB!