An interesting little prototype for a RPG.
Viewing post in Dark Walker: Spellscar jam comments
Thanks for your support and for viewing the submission.
Our programmer spent a lot of time developing this 8-way-directional, MMO-style player controller.
In case you weren't aware, the mouse-wheel can be used to zoom in/out on the camera pivot viewport. You can zoom right behind the player like it was a TPS and then zoom way out and above like it was a Top Down.
The camera pivot has 360 degree player view ability with highly refined clipping control. You should notice when you attempt to spin the camera pivot around and it gets "caught" against a building, that the readjustment to conform to the boundary of the building in order to clearly view the player; is quite a smooth transition.
Essentially, DarkWalker is just a proto-typical scene built around this player controller, in order to show case it. We're very proud of our programmer's efforts in creating this controller and it is turning out to be highly versatile, in that not only can it be used for MMO style games; it can be tweaked and locked to other viewports, even 3D characters in a 2D space.
Here's a link to EmplaceBackCS's GitHub so you can view more examples of their fine work:
https://github.com/EmplaceBackCS
Best Regards,
Alias The Jester