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(+1)

Thanks so much for the feedback, fellow hiker-hater! ðŸ˜‰

Making the boulders smaller was more of a technical solution, honestly. We ran into the problem where some boulders and hikers would get clogged at choke points, which either very slowly bumped off hikers, or the AI movement would get very confused leading to a soft-lock. So, a last minute solution was to give the boulders a lifespan in case things like this went wrong... but would've loved to lean even more into the avalanche of rolling boulders! 

Most of the project was figuring out the level design, trying to make the path wide enough for the hikers to move, and making it so that boulders wouldn't always fly off the mountain, which was super interesting