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This game looks pretty nice, and overall plays well. It sorely needed a bit more variety in order to not feel stale; and I wish that maybe it was a bit more clear what was going on when first starting; but overall it was a fun gameplay loop.

My biggest complaint would honestly be the invisible barrier that was at least at the bottom, and possibly top(?) of the map. I found myself thinking that I could run away more, only to get trapped, multiple times.

(+1)

Thanks for playing and your feedback. All of your feedbacks falls down to the situation where we ran out of time and had to do quickly. I noticed the hidden walls and got myself killed 5 minutes prior to the deadline :D I also agree on the variety part, we wanted to implement some interesting power up mechanics where the enemy befriending becomes more versatile, such as pushing/pulling other enemies when an enemy is befriended or converted enemies also convert other enemies etc. Well, for now; looking for the next game jam to be more organized :)