This game looks pretty nice, and overall plays well. It sorely needed a bit more variety in order to not feel stale; and I wish that maybe it was a bit more clear what was going on when first starting; but overall it was a fun gameplay loop.
My biggest complaint would honestly be the invisible barrier that was at least at the bottom, and possibly top(?) of the map. I found myself thinking that I could run away more, only to get trapped, multiple times.
Viewing post in Grim Healer jam comments
Thanks for playing and your feedback. All of your feedbacks falls down to the situation where we ran out of time and had to do quickly. I noticed the hidden walls and got myself killed 5 minutes prior to the deadline :D I also agree on the variety part, we wanted to implement some interesting power up mechanics where the enemy befriending becomes more versatile, such as pushing/pulling other enemies when an enemy is befriended or converted enemies also convert other enemies etc. Well, for now; looking for the next game jam to be more organized :)