I wish I had more time to actually explore everything that's been put out over the years. It's a veritable trove. But most days I have a hard enough time just getting out of bed, and it's not like there's often an opportunity to actually play these games - they end up being more like ... mental artifacts, I guess. I wrote one of these several years back. It's called Passage and is basically a prompt generation engine for a solo adventure / dungeon crawl / divination. It doesn't really have a built in setting or theme, but tends to work pretty well for solo runs comprised of short actions or scenarios. There are probably some community copies still on there, but if not, you can let me know and I can hook you up.
I used to be an ESL kid, back in the olden days. I don't really remember much of what we did in class, to be honest, but I certainly wish it was more along the lines of tabletop roleplaying games. Maybe then I'd actually remember. To be fair, at that age one doesn't stay in ESL for very long. The combination of pressure and immersion is one hell of a drug. I think I was fluent in something like three months after touching down on American soil for the first time. But, you know, you have to finish out at least the semester, so I am pretty sure it got real boring after a while. A bit of gaming could have livened it up.