This is a creative idea! I think the slow acceleration and deceleration movement works well for this you really have to commit in order to ram into your friends and save them. It would be nice to have a little more control over the character though because currently it is very floaty. Also I noticed that I kept getting stuck on the sides, which I realize now is because all of the velocity I gained was still pushing my into the wall after I already hit it. But other than the issues I had with the player controls, it's a fun game and I like the idea of trying your best to help your friends from getting clicked :)
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Thank you for your feedbacks! I couldn't think of setting velocity to zero whenever you hit walls, thank you for this idea I'll definitely use that in later games. Floaty controls, as I said in other reply, is mostly intended because you'll get a powerup for better character controls but maybe I should've make it less floaty in the start of the game.