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Fantastic entry, I loved the idea and the amount of polish! As the game progressively gets harder, I started to understand how each attack had its own purpose and there was definitely strategy needed against different team compositions. Thematically, it does seem a bit weird that the best strategy I found for larger groups of enemies was to kite backwards and zone out melee enemies with long range attacks before going in to finish the rangers/mages. Given that the design of the game is like a Moba, I would love to see some kind of ultimate attack where the boss gets some armor and can charge through enemy lines like a true melee champion.