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An interesting concept, and pretty well executed!

Though if there’s supposed to be some strategy to it, I didn’t understand how to reach a solution. I mostly just filled the level with random things repeatedly until it worked. Since the level gets wiped every time you try it, I couldn’t experiment with changes. So playing it wasn’t so much “trial and error” as it was “error”. Hopefully that part can be made a little smoother in the future.