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A fun and clever core mechanic that fits the theme well, along with a very charming overall presentation. Could be worth trying an iteration where the character can only bounce on player-selected platforms to give the player some more control (coupling that with a higher bounce and fewer platforms placed close together might also be needed to help with that). Also might be worth trying a version that zooms out to show the whole stage at once, which could help regulate the difficulty a bit. Regardless, a very solid core mechanic with a ton of potential. Hope you keep fleshing it out!