Love the idea, of course there are some bugs, but its obvious for a jam product, so I would not stick to that absolutely. Great art and great theme there, with a very interesting level design from my point of view. Good job guys, lets make sacrifice more often <3
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Great, Thanks! Even AAA titles come out full bugs. Even after working years on some softwares, we still find pesky bugs.
It's all our fault programmers, If it wasn't, there would be no games! That until our job morphs into tell some stupid programming AI there's a bug and my control is reversed. machine-human Roles reversed. They will call it a retirement plan :)
Hi! As the level designer and illustrator of the project i must thank you!!! I did all the levels and calibration of it in only 4 hours, not talking about some bugs i had to deal with during the level making! But lets say it strait: Our devs team were machines! Next time maybe will focus of doing less mechanics, but more levels! Since there are lots of missing mechanics in our prototype demo! ^_^