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(+1)

Thank you!! I'll absolutely keep making games, especially with my bachelor in game design coming up!

I do agree though, the delay is too long. This was a lot shorter in the unity editor and personal builds, but it seems for some reason WebGL likes to slow things down, nearly tripling the delay. On the other hand, no delay could've caused confusion as the AI could possibly move a frame after you've made your move depending on the number of calculations needed. Besides that, thanks for the feedback on the non-intuitive pathing, I'll be sure to look into making it more straightforward if and when I create a bigger version of the game.

Still, thanks for all the feedback! It helps a ton!!