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(+1)

that pilot AI is something else entirely, it moves and dodges like a pro. I just spawned everything at the start and it handled that easily for a few waves until it got encircled from all sides, thou while you've mastered the AI in 48hours, it still lacks some gameplay other than spawn enemy -> watch enemy get destroyed. I feel like being able to draw enemy paths as you spawn them would add to the fun value, but not sure about other things

(+1)

Drawing paths is definitely a good idea! I also thought about maybe giving a way to influence where the pilot goes by clicking to make the gameplay more engaging, but yeah, gamejam, lack of time, yada yada, haha

The AI actually wasn’t too hard to implement! I had some previous experience with messing around with boids/flocking AIs, and inspired myself from how those work!

Thanks for your review!