Are all primitives of the same class on the same z as implied by the console message? I'm trying to use a solid as a background for text boxes but it's rendering behind my sprites even though it's the last step in my main tick.
The render order is always solids, sprites, labels, lines, borders. If you want full control over the draw order use `primitives << ` which respects last in/last out and accepts all primitive types. The Flappy Dragon sample app leverages this.