It's an interesting idea but there isn't clear enough of a distinction between the two modes to where each has its own time to be used optimally yet. If you continue this I'm wondering if leaning even further into the idea could produce some better results, like instead of just swapping the controls the game view changes more clearly and the way you interact with the world has greater changes. For example you might play two separate style games where the enemy positions affect both. That's just one way to take the game though. My highest score was 5840 and I had the most success with the mouse movement and fast shooting projectile