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(+2)

Reminds me of what it was like to play early 2.0 levels lol

But seriously, I think this is a really cool idea, although I do think the execution could have been improved a bit. Some of the spike positions feel useless, I think that they should either jump higher or should be placed higher with some structure under them. I also found myself using the same spikes to kill the players, I think if every spike had its own "durability" and was destroyed after a certain number of uses, it could result in greater gameplay variety. In terms of presentation, I really love the pixelated versions of cubes and other assets from the game, they look awesome! I would really like to see this idea expanded with more levels and gamemodes, there is a lot you can do with this concept that could be done post-jam if you were to continue. Great work!

Thanks man, I appreciate ur feedback. I actually updated the game slightly and I’m waiting on updating the page. I expanded the game to 6 levels, added some new graphics and made spike placements better. Also the enemies have different paths now, which forces u to use different spikes. Btw I actually never played geometry dash before doing this game, but making this kinda got me into trying out GD, its great really, I understand now why it has such a big fanbase.

(+1)

Nice, I'll definitely give the updated version a try after the jam!