Thanks a lot for your feedback! And yeah, I'm not incredibly proud of the visuals. That was my first jam and turns out it's bloody hard to come up with an artstyle and produce quality visuals over such a short period of time while also taking care of the game and level design. At least I'm happy putting a lot of effort in the parry VFX was worthwhile. By the way, if you have tips or specific feedback on this, I'm all ears. Producing visuals during game jams I mean. Anyway, I'm really glad you enjoyed it, and that you noticed the reference :>
- Matt