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Thanks a lot for your feedback! And yeah, I'm not incredibly proud of the visuals. That was my first jam and turns out it's bloody hard to come up with an artstyle and produce quality visuals over such a short period of time while also taking care of the game and level design. At least I'm happy putting a lot of effort in the parry VFX was worthwhile. By the way, if you have tips or specific feedback on this, I'm all ears. Producing visuals during game jams I mean.  Anyway, I'm really glad you enjoyed it, and that you noticed the reference :>

- Matt

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Honestly I'd recommend a pixel-art filter for this kind of game, as it makes it a lot simpler to create dynamic but simple art. Also, just having a few asset variations to decorate the empty space, or even just a parallax background or two/some flickering lights. Just something to help it feel more alive.

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Thanks a lot for the suggestions! I can see this helping a lot in the future. 

- Matt