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Thank you and glad you liked it! Thankfully we had a great team that all worked well together so it was as challenging to coordinate as you might expect.

Thanks for the feedback too, we were not sure how best to solve that problem, zooming the camera out ended up being the easiest option but it looks like we could do more to that if we come back to it.

Maybe some sort of sound coming from the door if someone's walking on the other side?  (And some sort of animation indicating "there is sound coming from here" so it works for people who are playing without sound)