Really great concept and execution. Presentation as a whole on this is fantastic
I like how it was mentioned next to your stats what an item does. Arranging them was definitely tense
However, I feel like the game relies a little too much on randomness. It was kinda impossible to plan ahead at times ( imo ). Unfortunately in the chaos of things it's hard to tell what you really need or not. Maybe everything was moving a little too fast.
On top of that, I tried 5 times and I never really managed to beat the second enemy lol. Most probably just a skill issue on my part, but if I'm being honest, I feel like the second enemy does WAY too much damage sometimes. If not that, then I feel like the crystals should give you more health cus I feel like the amount they give is way too small.
I also feel like there should have been some sort of indicator for when an enemy was going to appear, because I didn't look at the text events at the bottom at all tbh because of all the chaos lol.
Honestly, take everything I've said here with a grain of salt because all of it might just be a giant skill issue on my part lol
Like I said, I really love the concept, and I absolutely love how snappy the actual grid and item management here feels. The atmosphere created through the sfx and music as well also feel just as tense as the overall gameplay loop. But I feel like the game really needs balancing. Regardless of it all though, this is definitely an awesome job for something made in two days, especially for this sort of concept.