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(+2)

The rhythm game aspect of this project is solid. The music is a lot of fun to listen to and the rests in the notes gives a nice break to not only rest the fingers but to also appreciate all the adorable slimes that have accumulated and groovin' to the beat. The biggest gripe I have is that if you don't make any mistakes, it's just a rhythm game. It is interesting that when you make a mistake on a certain color, it kills a slime of that color and works like it would in Zuma, where any connecting of the same color are too. That being said, seeing how the slimes are a method of keeping score it would be nice to see how that could be pushed further, seeing how much screen real-estate they take up.