The concept is hilarious and, and the visuals are really good. On the gameplay note, I just wish the controls were a bit different, because I got confused all the way because of how close the WASD, Z and X are (at least, for me, it didn't feel much intuitive as it could be). It would be good also to adjust the screen velocity or the characters velocity so you don't feel like you're always about to get in the conner of the screen, as well have some sort of penalty (like the classic 3 strikes, you're out and you have to retry), unless there are some penalties in place besides the throwing animation and I didn't pay attention (sorry if that's the case). Overall, great concept, and I think it can be expanded into something bigger easily. Good job.
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Hey! thanks so much for your feedback :)
We think that the game is best played using the arrows or a joystick for movement, maybe the possibility of using wasd was an oversight from our part because yes, pressing Z and X cand become quite tedious.
The screen moves by its own because we wanted the game to make you feel that you are being chased and cornered by the hero at all times, hence why you have to use the props that appear onscreen to slow him down.
And we wanted to add some sort of penalty and multiple endings depending on how well youve done but we run out of time! hahaha
Again, thank you so much for your comment and feedback! :)