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Thank you for taking the time to write such detailed feedback. I found this Jam difficult design-wise and towards the end of jam I found it difficult to get a lot of these ideas to stick. In playtesting;  the early game was too dull and required more player agency or the end game became a race condition of clicking down buildings in one hit. Post-jam I would like to revisit  these ideas and address some of the last minute decision that were made to help round out the game loop. I appreciate the critique and hope you still managed to have a decent time with it.

i completely understand running out of time, and honestly the game was still a ton of fun because of the sheer insanity of it, and i do think there is a lot you could do post jam, so good luck with whatever you decide to do!