Thank you for taking the time to write such detailed feedback. I found this Jam difficult design-wise and towards the end of jam I found it difficult to get a lot of these ideas to stick. In playtesting; the early game was too dull and required more player agency or the end game became a race condition of clicking down buildings in one hit. Post-jam I would like to revisit these ideas and address some of the last minute decision that were made to help round out the game loop. I appreciate the critique and hope you still managed to have a decent time with it.