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this was cool. I think the aesthetic is really captivating, I like how raw the audio is, it gives the whole game a certain rhythm. I like the spacial audio of the monster, it feels like I'm really looking for this thing. I wasn't sure what to do with the monster when I found them. Then I felt lost in the maze and couldn't find orbs or the monster and it got lonely. I would hope the ending has a nice contrast to the visuals of the game as I feel that is a great opportunity to have a sort of release for the player after building all this tension. Great job!