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I honestly wasn't expecting a MOBA shopkeeping game, and this was pretty cool. I liked being able to easily swap between the map and the shop, I think keeping an eye on the moving inventory added a nice bit of interactivity to the game that forced me to keep checking what was available rather than switching over only when a unit died. It did take me a minute to understand how much gold a unit had and which box on the map was the graveyard vs the shop, but that's probably because I haven't played many MOBAs. Some labels would have been nice to have there, at least. Once I got that figured out though I was able to make better decisions about what to stock in each shop, so when I realized I was at 700g I focused on giving the heros advantages they could afford, and making sure that the villains spent a lot of money on getting more gold.

Overall ended up being a pretty fun game!

thank you so much! Yeah I feel labels and some other stuff for non-MOBA people would help out a lot in figuring out what’s happening. I’m glad you were able to figure out the complexity to it with heroes Vs villains. Thanks for the feedback!