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The wall placement system was really neat. Nice job getting the different pieces to connect so seamlessly. The game itself was kind of confusing. Since I couldn't get an idea on where the enemy was spawning, I had trouble building a wall to prevent him from getting the treasure. Maybe split the game up into multiple, smaller levels with a clear start and end goal? I could see this turning into a cool 'complete the railroad as the train is moving along the tracks' type of game.

Thank you for your feedback! I'm working on the post-jam update to the game and adding and indicator of the "Hero" spawn location is one of the first things I added. It was on my to-do list for the jam, but it got pushed aside for other features.