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(+1)

Neat little game, and I liked the combination of switching element when taking damage and the ability to target either yourself or the enemy. I also liked the art style: simple but pretty, which made it easier to pick up for me (because sometimes there's too many things drawing attention and it becomes a bit overwhelming).

Although I didn't really understand the "UNEFFECTIVE" when a 3 and a 4 lightning canceled each other out. I.e. I was fire, they were water so I figured we both could take electric damage.

Also, the "End Turn" button seems redundant if I can't change the card once placed. And I very much couldn't do that, because trying that broke the game. I also broke the game accidentally by clicking off screen and back another time, which is unfortunate.

Lastly, it could benefit from some background music. And the AI was a little easy, but that's also okay for a jam - it makes it more approachable for a one-time play and a big audience.

Here's some shots from my playthrough: https://imgur.com/a/loD9Dw3

Great job!

(1 edit)

Sadly I'm aware of that glitch. There is one main glitch that causes all of it. If you put your card on tray and wait 8 seconds, card disappears because of the misplaced timing system in my code. So it's not about clicking offscreen and coming back later. Because you probably spent 8 seconds after you put the card. Except End Turn glitch, it's just my stupidity. 

All glitches aside, there is how card cancel system work if you play the same card:

-Game extracts card values and takes the result (just like mentioned in tutorial but it's easy to miss)

-If your card value was bigger, damage/heal goes to your enemy, otherwise damage/heal goes to you.

-Then game looks for corresponding element types to determine if it's damage, heal or uneffected.

For instance: Your enemy is fire. And you are lighting. Let's say you put 4-water and your enemy put 2-water. 4 - 2 = 2, because yours was higher, 2 goes to your enemy. Your enemy takes 2 damage. If enemy's value was higher 2 goes to you. Because of water doesn't damage/heal lighting you see the "Uneffective" text instead of +2/-2 because you don't effected by it.

And yes all of them is my fault because I didn't even explained it, thinking anyone can catch up with the rule. But in my comment section all I see almost no one understood that, and I don't even blame them.

Thank you for your detailed review. Have a good day ^-^