Thank you for commenting
The camera movement should work better now. Clicking inside the game window locks the cursor to it.
Thank you, that's much better to control.
I admit, I was expecting a bit more than just the one switch, but it is a nice engine for a larger game. I am wondering: are you planning on adding any really wild gimmicks or designs? Something to really lock in the game's presence?
Update: I found the dev room! And that gives me a suggestion for you, if you want it...