The great:
Another great game from your team! Was eyeing your game for a while, but decided to play it now because of the lack of a web build, (pls make web build next time ;-;). Amazing visuals and sounds. This has to be my favorite, "dungeon defender", game from this jam. It was very fun until it got repetitive, (which is unavoidable in a game jam). My favorite thing about the game is the choice to either keep the reward or sell them. In my first round, I got absolutely destroyed since I tried to hog all the upgrades. And it felt great to be the one destroying the enemies when I understood that the selling system wasn't just there as a filler, and the design itself felt very fair from the few minutes of me playing. Overall, the game gave me a really fun PvZ feel.
My 2 cents:
Making the gold cost go up didn't really feel that good as the player, and it just seems like it was a band-aid fix for the player getting op too quickly. I wished heroes arrived from multiple entrances, since the speed stat feels a little useless right now. The difficulty curve just leaves you bored after a few waves.
Midway through writing this comment, I just realized you could win the game with 10k gold.