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(+1)

Though I have seen this theme concept a few time already, how you have implemented stands out among those I have tried, and I really like the gameplay you have done! The switch-parry mechanic is extremely fun, although I can't quite guess if I should parry when at the red or green part of the bar as I can't notice any differences. The known bugs, especially targeting the same goblin over and over, did kind of take away from the switch-parry mechanic quite a bit, but I can definitely see myself playing this on my own, like e.g. on my phone to kill time. Well done!

(+1)

Thank you for the feedback! And yup! It's quite a bummer that THAT bug survived to the official build.

Also, we wanted to let the player know when they get the "perfect parry" with more particles. (It makes the stagger bar go up more.)