That’s an amazing amount of feedback!
In my original idea, hypnotizing enemies DID take up their turn, but I forgot to implement it in the actual game :/ Oh well, I’ll write it down next time.
I totally agree with everything you said about the buttons (number keys, shifted positions, etc), as well as adding more unique enemies (though I wasn’t able to because most of my time was focused on figuring out how to make a turn based game on my own).
Thank you so much!