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(+1)

That’s an amazing amount of feedback!

In my original idea, hypnotizing enemies DID take up their turn, but I forgot to implement it in the actual game :/ Oh well, I’ll write it down next time.

I totally agree with everything you said about the buttons (number keys, shifted positions, etc), as well as adding more unique enemies (though I wasn’t able to because most of my time was focused on figuring out how to make a turn based game on my own). 

Thank you so much!