Good game after all, it was hard to get it but it's interesting when you understand what's going on, i had more fun than i expected.
The game has some things to improve and update, and the theme doesn't fit that much but it's a good game.
Enjoyment 4, Presentation 4,
I don't know what to put in creativity, i think i'll leave it at 3 for now, if i change it i'll upload this comment.
(For some reason itch.io send this 3 times, idk what happened)
Viewing post in Peggle Defense jam comments
Thanks for the feedback and positive rating. It's much appreciated.
I'm curious, did you read the "How does your game fit the theme?" and if so, did you disagree that it's a role reversal in that sense? Or do you just mean that it wasn't obvious from the gameplay itself?
As for the multiple comments, I have have had the same issue, and for me it was because I had an unsaved rating while posting the comment, and then it prompted if I wanted to discard changes when posting the comment, but if you click cancel it still posts the comment without refreshing the page to show it. It's just a webdesign flaw with itch.io
Don't worry you're good. This is what it reads:
"In my mind, the original Peggle/pinball had the sword/ball be a destructive oppressor/predator happily destroying whatever he pleases for their amusement, and then now you're shown the other side, that the pins actually care what happens to them. With my assets, time and lack of experience, I had difficulty illustrating that storyline in time though, and had to focus on functionality and basic gameplay."
In other words, instead of being the destroyer of pins, you now have to protect the pins - and it's now (thought to be) revealed to you that the pins that the pin-destroyer originally targets for big points is actually your life and you're trying to protect those from being destroyed.
I'm curious what you have in your mind when you think of "role reversal" and what you expect in a game for it to live up to that.