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(+1)

Gameplay-wise, it's a moderate challenge, and I enjoy that.

The concept would be interesting, but unfortunately, in my opinion, the presentation fails to complement the concept. By that, I mean: if I'm playing as a ghost, I'd expect to actually behave as a ghost. For instance, phasing through walls. What makes this even weirder is that the hunting dogs DO phase through walls when you, the actual ghost, don't.

That's a really gold point. I plan to make it a full game after the jam ends and I think that I will implement it as a feature. Thanks for four feedback